Downloads across both markets peaked in the days immediately after the game’s June 2 release, before beginning to decline on June 5.Īround 26 per cent of all downloads were by users in the United States, with South Korea again sitting in second place with 11 per cent. iOS and Android revenue equally splitĪccording to GameDev Reports, the revenue is split relatively equally between the iOS and Android markets, with $13 million and $11.3 million, respectively. Japan, Germany, and Canada were responsible for eight per cent, six per cent, and three per cent, with the remaining 17 per cent of revenue coming from other markets. The game has proven especially popular in the United States, where users were responsible for 43 per cent of all revenue, with South Korea providing 23 per cent. The new release means that Diablo Immortal has quickly become one of the developer’s most downloaded apps, as well as its second-highest earner behind the mobile version of the company’s popular card game, Hearthstone. Data from Appmagic has revealed Diablo Immortal garnered over 8.5 million downloads in the first two weeks of release, earning developer Blizzard more than $24 million in the process.
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